Intro to Rigging in Blender

This video is an introduction to rigging in Blender, as the title states :P In the tutorial, we'll take a look at armatures, bones, constraints, parenting, custom shapes... everything we need to create a basic rig for the eyes of a simple character, so he can look at where we want! I'll also share a lot of tips and tricks with you during the process. I hope you like it!

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How to distort images

Recently, we released the Luke's Escape short film trailer, and as you may know, one of my tasks in this great project is to create a series of tutorials based on it :) Some of you asked about how to achieve an effect that shows up at the end of the trailer: the distortion effect used on the Luke's Escape title. In this tutorial we'll check on it and use armatures to distort an image, as well as some compositing tricks to create fades and add shininess to the title.

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How to use Freestyle NPR Rendering

Freestyle Rendering came to the Blender official builds in the latest version: 2.67. It allows to detect and show edges in the render, creating effects like cell-shading, cartoon rendering, artistic effects... and a lot of things more, like the one we'll do in this tutorial: Take a 3D model and make it look as if it was a Blueprint image :) We can set some edges to be shown normally, and the ones that are in the back to be shown as dashed lines... sketchy strokes... lots of interesting options to explore! :D

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After Earth's Organic Map

Doesn't matter if you liked the movie or not... After Earth had some nice visual effects in it :) In this tutorial I show you how to create an effect very similar to the one in the movie: an organic metal map. We'll create some simple mountains, we'll see how to use shrinkwrapp modifier, and finally, through the use of Dupliverts, we'll end up with a pretty cool effect. Enjoy!

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Chroma Keying & Lightwrapp

Chroma Keying is a very extended technique in video creation (specially cinema and TV series) to help replacing backgrounds without having to manually mask those parts in the real footage. Basically, you have a surface of a color, and then in postproduction, you get rid of that color in the video. In this tutorial you'll learn how to replace a green screen by a photo, video, painting or whatever your want, while keeping the actor over that background :)

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Anamorphic Images

Anamorphic Images... you've probably never heard of those, but for sure you've seen some of them in the past. They're images that fit the real world perspective, but as they are projected into a planar surface, they only look right if you see them from the right point of view. In this tutorial we'll see how you can use blender to distort an image that you can print and use it in this interesting manner :)

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Modeling nuts and bolts

Let's go nuts and model some nuts & bolts! Let's dig into modeling and show some cool techniques and little tricks. There is an addon (Bolt Factory) to quickly create nuts and bolts, but it's not always the best way to go: it generates really high poly models, and also they're not ready to be subdivided, so they usually are not suitable for close-ups.

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The magic mineral

In this week's tutorial we'll cover the whole process of creation of a little fantastic scene: some kind of magic mineral. Model it, add complex materials to it, render it... and then dive into the compositor to create our final scene and some quick tricks about noise reduction techniques to get our renders cleaner. Enjoy!

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Camera Tracking: 3D + Real Video Compositing

Here you have a little compilation of videotutorials that will help you the basics of taking your real footage, track the camera motion and integrate 3D objects on it :D You'll learn how to generate an image sequence from your video inside Blender, you'll track the camera motion in your footage, and finally, you'll make the compositing to add your 3D objects on top of the real video. Cool!

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How to Create an Alien Ship

Recently, a technique for using displacement & UVs to "sculpt" surfaces and generate highly detailed models was shared on the blenderartists forums. I couldn't resist to give it a try and create a tutorial using it for something cool. And here it is! An Alien Spaceship! Modelling, baking and using displacements, adding materials, lights... and some lovely compositing. Go ahead and create your own spaceship! :D

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Creating a cup of coffee

This time, I decided to go ahead and dive into a complete project creation, from the modeling to the final render in Cycles. On this video you'll learn some modeling tricks, and how to create simple, and not so simple node materials in the Cycles render engine. Enjoy!

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Tileable Textures

When you need to cover huge surfaces with a texture, instead of using a really big and heavy texture, we'll use a small tileable texture, being able to repeat it over and over again across the surface, giving the impression of a big and high resolution texture. In this tutorial, we'll see some different ways of using tileable textures in Blender.

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Skin Modifier

Sometimes you want to sculpt something, and you need a base mesh. This task can be tedious and slow, but now, thanks to the skin modifier, generating your own base meshes for sculpt is easier than ever!
By creating a simple structure just extruding vertices, the modifier will create the base mesh for you. In this tutorial we'll take a deep look at the possibilities of this new modifier, and what its options are.

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Animation Basics

A long time ago, I promissed this tutorial that a lot of people was expecting. Finally it's here! The basics about animation in Blender. We'll talk about inserting keyframes, and how to control them with the Dopesheet. Also, how to set the interpolations accurately by using the Graph Editor to control the animation curves! At the end of the tutorial, we animate a bouncing ball, to see a practical exercise applying the techniques learnt on the tutorial itself. Enjoy!

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Bmesh Introduction

Bmesh is the Blender's new modeling system. It's core feature is n-gons support, which allows us to use polygons with more than 4 sides. In this introduction tutorial we'll talk a little about Bmesh, it's benefits, and see the new tools that take advantage of the n-gons for now: the new knife tool, dissolve, inset... and finally, we'll take a look to Mesh Lint, an add-on that checks our mesh and spots triangles, n-gons and errors for us, so we're able to solve them, and deliver a techinically perfect topology in the final model :)

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