Hi, people! This time I come with a continuation of the tutorial about Rigging an eye. Basically, we'll keep learning the basics about rigging in Blender, going in this installment for a leg and a foot. We'll check the difference between forward and inverse kinematics (FK vs IK), how to set them up, and how to create a cool and basic rig to be able to control the legs and feet of our 3D characters. After all this mess, we'll skin it to make the skeleton deform the leg's model. Let's go for it!
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